A game I worked on together with Sebastian Stricker as part of our game studio SAVE SPACE.
You can download and play the game here.
Role: Music Composition, Sound Design, FMOD Implementation
The game started out as a student assignment of the adaptation course of the Cologne Game Lab master program. It is now being further developed beyond the extent of this course.
The game is based on Alan Ginsberg’s poem ‘Howl’.