Showing 7 Result(s)

I SAW

A game I worked on together with Sebastian Stricker as part of our game studio SAVE SPACE. You can download and play the game here. Role: Music Composition, Sound Design, FMOD Implementation The game started out as a student assignment of the adaptation course of the Cologne Game Lab master program. It is now being …

MONFOR CITY

A game I worked on together with Cordula Heithausen (Programming, Game Design, Animations) and Mahdi Lounis (Visual Art, Animations). Role: Music Composition, Sound Design, FMOD Implementation The game is an adaptation of Alan Ginsberg’s poem ‘Howl’. It was developed as part of the adaptation course of the Cologne Game Lab Master program. The game is …

I’M WITH YOU IN ROCKLAND

A game I worked on together with Lukas Fabry (Programming, Game Design, Level Design, Music). Role: Sound Design, Voice Editing, Mixing The game is an adaptation of Alan Ginsberg’s poem ‘Howl’. It was developed as part of the adaptation course of the Cologne Game Lab Master program. The game is right now being polished and …

ALWAYS SUPPORT THE DANGER LAYER

A small game I did within a week together with Cordula Heithausen (Programming, Game Design). The game can be downloaded and played here. Role: Music Composition, Sound Design, FMOD Implementation The game was developed as part of the Cologne Game Lab master program.

VILLAGE SPIRIT

A small game I helped out with which Evgeni Puzankov started doing at the Global Game Jam 2019 and continued working on within the Cologne Game Lab master program. The game can be downloaded and played here. Role: Music Composition, Sound Design, FMOD Implementation

PRESS BUTTON (NOT) TO JUMP

A small game I did within a week together with Cordula Heithausen (Programming, Game Design). The game can be downloaded and played here. Role: Music Composition, Sound Design, FMOD Implementation The game was developed as part of the Cologne Game Lab master program.

LOOTBOX FOR ENHANCED LEARNING

A loopbox application I worked on together with Jonas Zimmer (Concept, Execution) and Kurt Rexrodt (3D Model). The lootbox was used as a reward system for BA students in their programing course at the Cologne Game Lab. Role: Sound Design