Welten der Werkstoffe
An educational point and click adventure for material science students developed at Cologne Game Lab. Role: Voice Line Recording and Editing, Sound Effects Design, Music Composition, FMOD/Unity Implementation
Sound Design / Music Composition
An educational point and click adventure for material science students developed at Cologne Game Lab. Role: Voice Line Recording and Editing, Sound Effects Design, Music Composition, FMOD/Unity Implementation
A base building/exploration/survival game I developed with Lukas Fabry and Sebastian Stricker. The game served as the practical part of our master theses. Role: Sound Effects Design, Music Composition, FMOD/Unity Implementation, Game Design. A short video can be found on my Instgram page: https://www.instagram.com/p/CG2r4UjqXSc/ (a longer video will follow soon)
A game I worked on together with Sebastian Stricker as part of our game studio SAVE SPACE. You can download and play the game here. Role: Music Composition, Sound Design, FMOD Implementation The game started out as a student assignment of the adaptation course of the Cologne Game Lab master program. It is now being …
A game I worked on together with Cordula Heithausen (Programming, Game Design, Animations) and Mahdi Lounis (Visual Art, Animations). Role: Music Composition, Sound Design, FMOD Implementation The game is an adaptation of Alan Ginsberg’s poem ‘Howl’. It was developed as part of the adaptation course of the Cologne Game Lab Master program. The game is …
A small game I did within a week together with Cordula Heithausen (Programming, Game Design). The game can be downloaded and played here. Role: Music Composition, Sound Design, FMOD Implementation The game was developed as part of the Cologne Game Lab master program.
A small game I helped out with which Evgeni Puzankov started doing at the Global Game Jam 2019 and continued working on within the Cologne Game Lab master program. The game can be downloaded and played here. Role: Music Composition, Sound Design, FMOD Implementation
A small game I did within a week together with Cordula Heithausen (Programming, Game Design). The game can be downloaded and played here. Role: Music Composition, Sound Design, FMOD Implementation The game was developed as part of the Cologne Game Lab master program.
A small virtual space which was created within one evening as part of a so-called Game Art Jam together with Till Gilsbach, Tristan Hantschel, Thomas Wenzler-Horn and Martin Wisniowski. You can download it here. Role: Music Composition
A dance game I worked on together with Till Gilsbach. The game is still in development. Role: Music Composition