I’m a sound designer and composer based in Cologne, Germany focusing on video games.


I’m currently working as an audio designer at the Cologne Game Lab. Projects include:

  • Welt der Werkstoffe – an educational learning game for material science students. Tasks: Sound design, FMOD implementation, dialogue recordings, general audio editing
  • Future Museum – A VR simulation for the Deutsche Museum in Nuremberg. Tasks: Sound design, FMOD implementation


(sound examples of both projects will be posted here soon)


Aside from my work in game audio, I also produce music under the name APORIE and occasionally do mixing and mastering work.



  • B.A. in Musicology
  • M.A. in Game Development & Research (currently pursuing)